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    <title>Design on Mustafa Kurtuldu | Blog &amp; Portfolio</title>
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    <description>Recent content in Design on Mustafa Kurtuldu | Blog &amp; Portfolio</description>
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      <title>DDX Munich</title>
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      <pubDate>Sat, 11 May 2024 00:00:00 +0000</pubDate>
      
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      <description>Munich has been a spiritual home for me. The last time I was here was when Twitter split, and I was curious if my laptop would work. Regardless, the show went on :)
This time, I spoke about designing for speed at DDX. I also judged for the start-up Olympics, which was a lot of fun.</description>
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      <title>SINFO Lisbon</title>
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      <pubDate>Fri, 19 Apr 2024 00:00:00 +0000</pubDate>
      
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      <description>Back to Lisbon! It&amp;rsquo;s been a while, but I got the chance to give a talk at SINFO and a conference for tech students. It was probably one of the best-organized events I&amp;rsquo;ve been to in a long time. I talked about hacking user perception and the binary of design.</description>
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      <title>The App Startup Show</title>
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      <pubDate>Mon, 23 Oct 2023 00:00:00 +0000</pubDate>
      
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      <description>🎙What makes a great app design? Listen to my conversation with Aman Birdi on all things UI/UX 🎨
Checkout the podcast on Spotify.</description>
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      <title>How Users Improvise Tomorrow&#39;s Experiences with Today&#39;s Tools</title>
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      <pubDate>Tue, 03 Oct 2023 00:00:00 +0000</pubDate>
      
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      <description>I spoke at the Amuse / Craft Conference in October this year about User Fudged Experiences and what happens when users improvise with our products or services, usually in an unexpected and hacky way. The talk revealed how you can use user-fudged experiences to discover what your users are trying to accomplish, explore user perception, spot examples of design affordances in the physical world and how you can apply these to your digital product.</description>
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      <title>Muslim Tech Makers</title>
      <link>/muslimtechmakers/</link>
      <pubDate>Thu, 28 Sep 2023 00:00:00 +0000</pubDate>
      
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      <description>Last week, I spoke at a collaborative event by Muslamic Makers and Muslims at Meta Network, who came. We came together for an event that captured the community and gave back. We had over 120+ people come along!</description>
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      <title>Future of UX</title>
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      <pubDate>Thu, 25 May 2023 00:00:00 +0000</pubDate>
      
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      <description>🎙️ Listen to the latest episode of The Future of UX podcast: Designing for User-Fudged Experiences: Insights from ME!
Get ready to supercharge your user experience (UX) skills with the latest podcast episode!
Checkout the podcast on Spotify.</description>
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      <title>Design Drives Interview</title>
      <link>/design-drives-article/</link>
      <pubDate>Mon, 03 Oct 2022 00:00:00 +0000</pubDate>
      
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      <description>I had the opportunity to speak with Sebastian Gier on a UX design podcast, Design Drives. We discussed the relationship between design as a creative discipline and how systems and tools shape this creativity for better or worse. Listen to the podcast on Spotify or Apple Podcast.
We also spoke about why it helps designers to customize their processes and how this allows designers to focus on where they can have the most impact, which is often the strategic side of design, as well as the psychological aspects of the creative problem-solving process.</description>
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      <title>Why icons alone won’t save your navigation</title>
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      <pubDate>Sun, 18 Apr 2021 00:00:00 +0000</pubDate>
      
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      <description>There is also the old joke of a kid seeing a floppy disk for the first time and asking his Dad why he has a 3D printed version of the save icon. Well a while back when I was on Twitter, a Japanese user’s asked an important question about Microsoft Excel’s UI, and the question was “Why is the save icon a vending machine?”
This user’s experience is not uncommon. The last time I saw a floppy disk was around 20 years ago, and even then they were seldom used.</description>
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      <title>User-fudged experiences</title>
      <link>/user-fudged-experiences/</link>
      <pubDate>Tue, 30 Mar 2021 00:00:00 +0000</pubDate>
      
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      <description>User Fudged Experiences are when users do something unexpected with our products or service, usually in a hacky way. Below are a series of examples where users improvised these experiences for various companies.
Story 1: McDonald’s Milkshakes The Golden Arches were trying to increase the sale of their milkshakes and interviewed users to find the perfect recipe. The outcome was more richer shakes, but sadly sales remained the same.
They then hired a consultant, Clay Christensen, find a solution.</description>
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      <title>How to create a design system</title>
      <link>/how-to-build-a-design-system/</link>
      <pubDate>Fri, 05 Oct 2018 00:00:00 +0000</pubDate>
      
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      <description>A design system is a set of principles that helps guide designers trying to navigate a platform, environment or ecosystem. Sometimes they impose restrictions and force rules, but a good set will always seek to guide. Design principles are not a new thing, Roman architect Vitruvius had three golden rules for great architecture;
 Durability (Firmatis ): The building should be robust and remain in good condition. Utility (Utilitas): The building should be functional and useful for the people who are in it.</description>
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      <title>Designing a progressive web app</title>
      <link>/designing-a-progressive-web-app/</link>
      <pubDate>Fri, 21 Sep 2018 00:00:00 +0000</pubDate>
      
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      <description>A progressive web app (PWA) is a website that has app like features, for example, it can work offline, send you notifications and provides more seamless integration into the native features &amp;amp; behaviors of your phone &amp;amp; desktop.
There is a spectrum of PWA UX, with some PWAs focused on content websites that let users browse them when their network connection dies, and others offering an interactive, functional experience such as Spotify.</description>
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      <title>Stress testing your designs so that they are flexible</title>
      <link>/stress-testing-your-designs/</link>
      <pubDate>Fri, 21 Sep 2018 00:00:00 +0000</pubDate>
      
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      <description>For graphic designers, this will seem quite odd, but to produce boxes with rounded corners on the web was tricky to implement 10 years ago. To get them you needed hacks and horrible HTML tricks to get a box with rounded corners.
Ironically when the ability to add rounded corners with CSS standardized across all major browsers, designers didn’t want to do them anymore because they became unfashionable.
The tools we use reflect the things we produce.</description>
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      <title>Getting started with UX research</title>
      <link>/getting-started-with-ux-research/</link>
      <pubDate>Mon, 17 Sep 2018 00:00:00 +0000</pubDate>
      
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      <description>To start with, I have to state that you should always have professional researchers on hand to do research properly, in the same way, you need a trained designer or engineer. That said, if you are starting out, or want to improve your process and site or app, diving into research is the best thing you can do to improve the work that you do.
When you run research during product development, what you are looking for are the problems people have with your product, what works for them and what doesn’t.</description>
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      <title>What are the pain points for web designers?</title>
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      <pubDate>Mon, 30 Jul 2018 00:00:00 +0000</pubDate>
      
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      <description>We have been exploring some of the pain points web designers faced in the industry and did a small research project to understand better what challenges designers and developers face.
This project was broken down into three activities, two roundtable discussion with new graduates, conversations with designers on social media and looking at existing buckets of research from discussions with professionals as part of the British Design Council’s Design Economy report.</description>
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      <title>Hacking user perception to make your websites and apps feel faster</title>
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      <pubDate>Tue, 17 Jul 2018 00:00:00 +0000</pubDate>
      
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      <description>Ever wondered why when you call up a utility company and you are put on hold, they play music? Consider how you would feel if there was no music, just dead silence. CNN ran a survey that showed 70 percent of callers who are on hold in silence hang up within 60 seconds. Because the silence would make you think the line had perhaps disconnected, and the wait would actually feel longer.</description>
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      <title>Designing with the Gestalt principles</title>
      <link>/designing-with-the-gestalt-principles/</link>
      <pubDate>Mon, 18 Jun 2018 00:00:00 +0000</pubDate>
      
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      <description>The Gestalt principles are a series of laws that are used to explain why human beings naturally find organized patterns in objects they see around them. The goal with the principles was to explain why we group objects in some ways but not others.
There are many different principles, but here I am going to look at the ones that effect grouping, these are; proximity, similarity, common fate, continuity, closure, and prägnanz.</description>
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      <title>Scenario based design</title>
      <link>/scenario-based-design/</link>
      <pubDate>Mon, 18 Jun 2018 00:00:00 +0000</pubDate>
      
      <guid>/scenario-based-design/</guid>
      <description>Many years ago I was designing a website and was given a set of design guidelines that were quite interesting, shall we say. I think they were going for a Zen-like approach, in that it was a style without style, they used Arial everywhere and blue was their primary colour; it was painful to look at. I was tasked with designing the flow and UI.
During one of the presentations, I was asked by the PM if I could “add a bit more design” to the interface.</description>
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      <title>Design, economics and ethics</title>
      <link>/design-economics-and-ethics/</link>
      <pubDate>Tue, 05 Jun 2018 00:00:00 +0000</pubDate>
      
      <guid>/design-economics-and-ethics/</guid>
      <description>I feel that we as an industry are sometimes a little unwelcoming to newcomers and at times can come across as a little condescending. Especially when beginners are caught using technology or tools that are deemed too simplistic.
Take WordPress, the free content management system used to power blogs, that makes up ~30% of websites on the internet. Also ~80% of sites use PHP, the programming language that powers for WordPress.</description>
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      <title>The dangers of designing for one browser</title>
      <link>/the-dangers-of-designing-for-one-browser/</link>
      <pubDate>Tue, 22 May 2018 00:00:00 +0000</pubDate>
      
      <guid>/the-dangers-of-designing-for-one-browser/</guid>
      <description>Ithought the phrase; “best viewed using Internet Explorer version 4.0 or higher” would have been killed off by now. It seems someone forgot to tell NASA. Ok to be fair that site is there for historical purposes, still, that message was littered all over the web in the 1990’s and early 2000’s.
These days we are bombarded with websites asking you to download their apps. So not much has changed.</description>
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      <title>Variable fonts and the digital revolution</title>
      <link>/variable-fonts-and-the-digital-revolution/</link>
      <pubDate>Mon, 30 Apr 2018 00:00:00 +0000</pubDate>
      
      <guid>/variable-fonts-and-the-digital-revolution/</guid>
      <description>The tools we use sometimes inspire the things we make. Their inherent limitations become the epitome of a style that later generations look back on in awe. For example, Andy Warhol’s use of silkscreen printing defined the pop art style of the 1950’s and 1960’s.
The silkscreen’s; ability to reproduce the same images precisely at a high quality allowed Warhol to create works that were almost impossible. He chastised for the use of repetition by traditional artists who shrieked at the perceived laziness of it all.</description>
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      <title>Homogenising the web and praying for anarchy</title>
      <link>/homogenising-the-web/</link>
      <pubDate>Tue, 10 Oct 2017 00:00:00 +0000</pubDate>
      
      <guid>/homogenising-the-web/</guid>
      <description>Every generation of art and design seems to revolve around a political debate with the previous generation. On one side you have a custom, hand-made, personal approach to design and on the other you have a more uniform, systematic and functional perspective. From Realism Vs. Modernism to New Wave Vs. Swiss Design, the design debate pendulum swings from generation to generation.
We, in the UI design world, did for a moment have our very own debate, and that was skeuomorphic Vs.</description>
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      <title>Designing in context with a peace pipe</title>
      <link>/designing-to-context-with-a-peace-pipe/</link>
      <pubDate>Tue, 26 Sep 2017 00:00:00 +0000</pubDate>
      
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      <description>The cornerstone of any empire is a monument that lays the foundation of what that empire represented. The Roman Empire had the Colosseum, the Greeks the Acropolis, and the Egyptians the Pyramids. To be a real empire, you need a building that awes visitors to your capital city.
In 1550 the Sultan of the Ottoman empire, Kanunî Sultan Süleyman, wanted a building that could rival with the empires of old. He saw himself as a “Second Solomon” and wanted to stamp his name into the history books with a building that represented him and his empire.</description>
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      <title>How to become a designer</title>
      <link>/how-to-become-a-designer/</link>
      <pubDate>Tue, 12 Sep 2017 00:00:00 +0000</pubDate>
      
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      <description>Every so often a non-designer will ask me “How can I learn to design?”. This seems to imply that design is a checkbox that you can tick, on a checklist of things.
I think the reason for this confusion is in part due to the aesthetics being very prominent. The aesthetics appear superficial and, thus, give the illusion that ‘design’ is something you slap on at the end.
“All industrial designers work within constraints, this is not fine art” — Matthew Carter The first step is to understand the constraints Research is an excellent way of finding out the limitations of the world you are designing in.</description>
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      <title>Beating your imposter syndrome</title>
      <link>/beating-imposter-syn/</link>
      <pubDate>Tue, 08 Aug 2017 00:00:00 +0000</pubDate>
      
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      <description>How do we know that we’re good designers or creatives? This is a question we often time ask ourselves. The imposter in us seems to show its ugly head every time we come to a blank canvas to start a new project.
Aforementioned in turn causes -insert skill- block — that condition where we can’t focus on the task at hand because we are too busy dealing with our inner demons telling us that we are fake and phony.</description>
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      <title>Preserving Design’s past</title>
      <link>/preserve-designs-past/</link>
      <pubDate>Tue, 08 Aug 2017 00:00:00 +0000</pubDate>
      
      <guid>/preserve-designs-past/</guid>
      <description>So this is it then. The era of Flash is officially over. When my teammates and I first heard the announcement, we collectively cried a tear and reminisced about the good old days.
Long gone are the times when we would wait 10 hours for an intro to load. Gone are the whizzing sounds of our computers fans because they are about to choke. Bye bye to the era of designing and developing for an audience of one.</description>
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      <title>Learning to be a creative coder</title>
      <link>/learning-to-be-a-creative-coder/</link>
      <pubDate>Tue, 25 Jul 2017 00:00:00 +0000</pubDate>
      
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      <description>The arts have lived on the streets amongst the communities of the underprivileged fighting out against control, a response to political suffocation. Often depicted as sub-cultures, these movements of the Punk era in London were a rejection of the modernist Swiss Style of the 1940s and 1950s.
In the late 70s we saw a typographic explosion on the New York train lines in the form of graffiti, which took words and turned them into graphics.</description>
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      <title>I want to design again…</title>
      <link>/i-want-to-design-again/</link>
      <pubDate>Tue, 30 May 2017 00:00:00 +0000</pubDate>
      
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      <description>I miss the design app Flash. It was the perfect design tool for digital designers. It visualised code concepts like using ‘movieclips’ like variables and the ‘stage’ like a UI canvas. This made the logic of programming accessible to visual makers who didn’t have a computer science background.
It was also excellent for getting teams to work together. When the sunsetting of Flash began, a lot of us fought against the tide, because we believed the perfect designing environment was all that mattered and we didn’t consider the context of our users.</description>
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      <title>Developers need to design</title>
      <link>/developers-need-to-design/</link>
      <pubDate>Tue, 09 May 2017 00:00:00 +0000</pubDate>
      
      <guid>/developers-need-to-design/</guid>
      <description>Last week, I heard a developer refer to someone on my team as a “unicorn”. This term has come to mean someone who can do multiple things, like a developer who can design. I don’t like this term. It implies that someone with dual abilities is a rare mythical creature.
For the best part of 17 years in the industry, I have witnessed the debate/polemic that designers should code. I feel they should; it’s just a matter of how much.</description>
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      <title>Design nature and developer nurture</title>
      <link>/design-nature-developer-nurture/</link>
      <pubDate>Tue, 25 Apr 2017 00:00:00 +0000</pubDate>
      
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      <description>Imagine you’re Ada Lovelace. Your father is one of the most creative romantic poets of his generation and held up in high esteem by people from around the world. His work is an inspiration to revolutionaries across Europe, moving them emotionally with the flick of his quill.
Your mother is accomplished in multiple fields including science and philosophy and committed to social causes such as prison reform and the abolition of slavery.</description>
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      <title>Designing below the fold</title>
      <link>/design-below-the-fold/</link>
      <pubDate>Mon, 10 Apr 2017 00:00:00 +0000</pubDate>
      
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      <description>This quote is often attributed to Henry Ford: “If I had asked people what they wanted, they would have said faster horses”. Even though there is no evidence to prove Ford actually said this, the quote has become a mantra in some design circles to mean:
Don’t ask the users what they think, and if they articulate what they want, simply ignore them. I find these ideas quite painful as they assume that designers have some innate knowledge of everything and that the average person is stupid.</description>
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      <title>Finding the spot where art and science meet</title>
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      <pubDate>Mon, 27 Mar 2017 00:00:00 +0000</pubDate>
      
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      <description>Whenever I think the UX world is over regulating the creative process, the story of Jonas Salk, the inventor of the first polio vaccine, reminds me that there’s always hope and a way to find that creative spark.
Notes This article is for a new youtube series called “Designer Vs Developer”, which you can see here on our Youtube Chrome Channel. You can also listen to a longer version of the conversation by downloading or subscribing to our podcast.</description>
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      <title>Just make it look pretty…</title>
      <link>/make-it-look-pretty/</link>
      <pubDate>Fri, 17 Mar 2017 00:00:00 +0000</pubDate>
      
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      <description>I was super excited. It was my first day of my brand new job. I had just finished university and was raring to go. I had made it. I could finally call myself a “Designer”. That glorious emotion was short lived though, when my manager approached me and said that my job was to “just make it look pretty…”.
Notes This article is for a new youtube series called “Designer Vs Developer”, which you can see here on our Youtube Chrome Channel.</description>
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      <title>Reasons to be creative</title>
      <link>/reasons-to-be-creative/</link>
      <pubDate>Fri, 06 Sep 2013 14:11:37 +0000</pubDate>
      
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      <description>I got the chance to head to Brighton for the Reasons to be creative Conference, held once a year, bringing the very best of our industries finest together to 3 days of talks on various topics.
The highlight moment for me was the talk by designer hero Erik Spiekermann, writer of Stop Stealing Sheep and Find Out How Type Works and designer of many fonts including FF Meta and more recently Fira Sans.</description>
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      <title>Bleb Logo</title>
      <link>/bleb-logo/</link>
      <pubDate>Thu, 27 Jun 2013 21:27:45 +0000</pubDate>
      
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      <description>
 Related Posts  Experimenting with SVG   </description>
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